1、  MApp_Main.c里有个while(1)循环;
2、  通过 while(1)循环MApp_MultiTasks 里面的 MApp_ProcessUserInput 可以 得到 当前的 u8KeyCode
3、  while(1)循环 里面的MApp_TopStateMachine的作用:
3.1、在刚开机时,首先 enTopState = STATE_TOP_DIGITALINPUTS 等待用户输入;
3.2、再次调用:MApp_TopStateMachine时,switch ( enTopState ) 之后调用 switch (MApp_TV) ;
3.3、当用户在IR中输入Menu按键;
3.4、通过MApp_TV调用MApp_TV_ProcessUserInput 之后
switch ( u8KeyCode )
case KEY_MENU:
      enTVState = STATE_TV_INIT;
      enTVRetVal = EXIT_GOTO_MENU;
      u8KeyCode = KEY_NULL;
               break;
switch(MApp_TV())
case EXIT_GOTO_MENU:
     enTopState = STATE_TOP_MENU;
         break;
3.5、再次调用:MApp_TopStateMachine时,witch ( enTopState ) 之后调用 switch(MApp_Menu_Main()) ;
3.6、通过MApp_Menu_Main调用MApp_ZUI_ACT_StartupOSD(E_OSD_MAIN_MENU);再调用MApp_ZUI_ACT_AppShowMainMenu();就可以Show出我们想要Show出的主界面了。
enMainMenuState = STATE_MENU_WAIT;
 _eZUIState = E_ZUI_STATE_RUNNING;
3.7、再次调用MApp_Menu_Main时,switch(enMainMenuState)时,就要执行:
       MApp_ZUI_ProcessKey(u8KeyCode);
   u8KeyCode = KEY_NULL;
   MApp_ZUI_ACT_ExecuteWndAction(EN_EXE_UPDATE_SIGNAL_INFORMAT);
了;
3.8、MApp_ZUI_ProcessKey调用MApp_ZUI_API_PostMessage(HWND_MAINFRAME, MSG_KEYDOWN, vk_code),Post Message。
3.9、再次调用MApp_TopStateMachine 时执行到 MApp_ZUI_MainTask  时
switch (_eZUIState) eZUIState等于了E_ZUI_STATE_RUNNING,就会调用MApp_ZUI_API_GetMessage(&msg)收到刚才MApp_ZUI_ProcessKey发过来的Message,再通过MApp_ZUI_API_DispatchMessage (&msg);因为我们刚才发的是key的Message所以,执行的以下代码:
if (pMsg->message == MSG_KEYDOWN)
       {
                //printf(“[dispmsg1]\n”);
                if (_eZUIState == E_ZUI_STATE_RUNNING /*||
                _eZUIState == E_ZUI_STATE_MSGBOX_DOMODAL*/)
                {
                          if (!MApp_ZUI_ACT_HandleGlobalKey((VIRTUAL_KEY_CODE)pMsg->wParam))
                          {
                                   focus = GETWNDFOCUS();
                                   //printf(“/focus=%bu\n”, (U8)focus);
                                   //printf(“[dispmsg2]\n”);
                                   if (HWND_INVALID != focus)
                                   {
                                            pMsg->hwnd = focus; //2007/12/24: keydown message for focus
                                            iRet = MApp_ZUI_ACT_ExecuteWndProc(GETWNDPROCID(focus), pMsg);
                                   }
                          }
                }
       #if ZUI_DBG_RECURSIVE
                _bInDispatchMessage = 0;
       #endif //ZUI_DBG_RECURSIVE
                return iRet;
       }
3.10、由focus = GETWNDFOCUS();得到当前Win的Focus
3.11、MApp_ZUI_ACT_ExecuteWndProc(GETWNDPROCID(focus), pMsg)两个参数的说明:
 GETWNDPROCID(focus),得到当前Win的类型(有EN_ZUI_DEFAULTWINPROC、EN_ZUI_FLIPPAGE_WINPROC、EN_ZUI_EFFECT_WINPROC等类型)
 pMsg:收到的消息,在本例中收到是按键。
3.12、执行到S32 MApp_ZUI_ACT_ExecuteWndProc(U8 u8WinProcID, PMSG msg),根据传过来的参数,执行:EFFECT_WINPROC(msg->hwnd, msg);直接调用:return DEFAULTWINPROC(hWnd, pMsg);
3.13、转到执行:MApp_ZUI_API_DefaultWindowProc
本例会执行以下语句:
if (GETWNDKEYEVENT(focus))
   {
      KEYEVENT *keyevent;
       keyevent = GETWNDKEYEVENT(focus);
       while (keyevent->u16VirKey != VK_NULL)
       {
          if (keyevent->u16VirKey == pMsg->wParam)
           {
              handled = MApp_ZUI_ACT_ExecuteWndAction(keyevent->u16ExeActID);
            //we can allow multiple actions… depend on the last one action..
            }
            keyevent++;
      }
对这段代码的理解,由GETWNDKEYEVENT(focus)得到当前focus定义的keyevent,如果有定义当前所按键的事件if (keyevent->u16VirKey == pMsg->wParam)则MApp_ZUI_ACT_ExecuteWndAction(keyevent->u16ExeActID);将定义要执行的事件ID传过去。
For example:
static KEYEVENT _ZUI_TBLSEG _MENU_PICTURE_MODE_KEY[] =
{
{ VK_SELECT, EN_EXE_GOTO_PICTURE_MODE_PAGE},
{ VK_UP, EN_EXE_NOTIFY_PARENT_KEY_UP },
{ VK_DOWN, EN_EXE_NOTIFY_PARENT_KEY_DOWN },
{ VK_UP, EN_EXE_EFFECT_SLIDEITEM },
{ VK_DOWN, EN_EXE_EFFECT_SLIDEITEM },
{ VK_LEFT , EN_EXE_EFFECT_FLIPPAGE_LEFT },
{ VK_RIGHT , EN_EXE_EFFECT_FLIPPAGE_RIGHT },
{ VK_NULL, 0 },
};
3.14、执行到:MApp_ZUI_ACT_ExecuteWndAction
本例只执行:switch(_eActiveOSD)段。当前是E_OSD_MAIN_MENU所以执行MApp_ZUI_ACT_ExecuteMainMenuAction(act);
3.15、以按左右键为例:
  switch(act)
case EN_EXE_EFFECT_FLIPPAGE_LEFT:
case EN_EXE_EFFECT_FLIPPAGE_RIGHT:
 {
     static HWND hwndTop[] =
      {
          HWND_MENU_CHANNEL_PAGE,
          HWND_MENU_PICTURE_PAGE,
       HWND_MENU_SOUND_PAGE,
       HWND_MENU_TIME_PAGE,
       HWND_MENU_OPTION_PAGE,
       #if SHOW_LIUBO_ADD_TEST_PAGE
               HWND_MENU_TEST_PAGE,
              #endif
      #if ENABLE_ATV_VCHIP//ENABLE_DTV
      HWND_MENU_LOCK_PAGE,
       #endif
       #if (INPUT_USB_SOURCE == 0)
         HWND_MENU_APP_PAGE,
       #endif
      };
      HWND hwndFocus = MApp_ZUI_API_GetFocus();
      HWND hwndEffect = hwndFocus;
      HWND hwndNext = HWND_INVALID;
      EN_FLIPPAGE dir = EN_FLIPPAGE_NONE;
/******若当前不是第0个Index page则 要找到当前功能的首个page 即属性为EN_ZUI_FLIPPAGE_WINPROC的page**************/
    while((hwndEffect=MApp_ZUI_API_GetParent(hwndEffect))!= HWND_MAINFRAME )
     {
     if ( MApp_ZUI_API_GetWindowProcId(hwndEffect) == EN_ZUI_FLIPPAGE_WINPROC )
    {
               break;
      }
     }
/******若当前不是第0个Index page则 要找到当前功能的首个page 即属性为EN_ZUI_FLIPPAGE_WINPROC的page**************/
        if ( hwndEffect == HWND_MAINFRAME )
             return TRUE;
      U32 u32Data = MApp_ZUI_API_GetWindowData(hwndEffect);
      if ( u32Data == 0 )
             return TRUE;
     U32 i;
      for (i=0; i
                    return TRUE;
                if (act == EN_EXE_EFFECT_FLIPPAGE_LEFT)
                {
                    if ( i < 1 )
                  i = COUNTOF(hwndTop) - 1;
                #if ENABLE_DTV
              else if((hwndTop[i]==HWND_MENU_APP_PAGE)&&(!IsDTVInUse()))
                     i-=2;
                #endif
                    else
                      i--;
                    hwndNext = hwndTop[i];
                    dir = EN_FLIPPAGE_LEFT;
                }
                else if (act == EN_EXE_EFFECT_FLIPPAGE_RIGHT)
                {
                    if ( i+1 >= COUNTOF(hwndTop) )
                        i = 0;
                 #if ENABLE_DTV
            else if((hwndTop[i]==HWND_MENU_OPTION_PAGE)&&(!IsDTVInUse()))
                        i+=2;
                #endif
                    else
                        i++;
                    hwndNext = hwndTop[i];
                    dir = EN_FLIPPAGE_RIGHT;
                }
                HWND child, last_succ; //2008/4/12: get last successor once
                HWND listwn = hwndNext+2;
                last_succ = MApp_ZUI_API_GetLastSuccessor(listwn);
                for (child = listwn+1; child <= last_succ; child++)
                {
                    if (MApp_ZUI_API_GetParent(child) != listwn)
                        continue;
   if (MApp_ZUI_ACT_QueryDynamicListItemStatus(child) != EN_DL_STATE_NORMAL)
这个if语句的作用是:设置下个页面不要显示的win。
                        continue;
                    else
                        break;
                }
                GUI_DATA_FLIPPAGE *windata = (GUI_DATA_FLIPPAGE *) u32Data;
                windata->pVarData->hwndCurrent = hwndEffect;
                windata->pVarData->hwndNext = hwndNext;
/*
                if(windata->pVarData->hwndNext == HWND_MENU_LOCK_PAGE)
                {   // if focus on HWND_MENU_LOCK_PAGE, set focus on HWND_MENU_LOCK_TITLE
                    // Press Enter to invoke input password dialog and to input password to use HWND_MENU_LOCK_PAGE’s functions.
                    child = windata->pVarData->hwndNext +1;
                }
*/
             #if ENABLE_DTV
                if(windata->pVarData->hwndNext == HWND_MENU_LOCK_PAGE)
                    stGenSetting.g_BlockSysSetting.u8EnterLockPage = 0;
             #endif
      if(child == last_succ)
         windata->pVarData->hwndNextFocus = windata->pVarData->hwndNext+3;
      else
       windata->pVarData->hwndNextFocus = child;
      windata->pVarData->dir = dir;
//MApp_ZUI_API_PostMessage(windata->pVarData->hwndCurrent, MSG_EFFECT, 0);
MApp_ZUI_API_SendMessage(windata->pVarData->hwndCurrent, MSG_EFFECT, 0);
         MApp_ZUI_API_InvalidateWindow(HWND_MENU_MAIN_BOTTON_INFO_BAR);
                return TRUE;

 液晶发烧友
液晶发烧友






